Custom Quest Editor


- 三角含树 (sanjiaohanshu) has updated the chinese translation. (This includes fixing some dialogues in the later part of the story that were awkwardly organized.)

- Added the custom quest editor
After completing the main story, you unlock the ability to create custom quests(+ custom NPCs).(Although the editor is pretty limited)

Your created quests will appear in the "Custom" folder outside the game, and as listed quests in the weapon shop marked in blue text inside the game.
You can access the editor from the options menu via "Custom Stuff".
(The game checks if you completed the game via your Global file in the root folder of the game)

Also, even though I already put this link on the gamepage, here it is again:

https://ninjachicle.itch.io/animalistic-worlds-2

The early access will pretty much function as a prologue only and will release after I finish Dungeon Driller. (Which could still take a few months)
(You can write to me any questions/complaints you have left about the plot or any other story parts of the first game,
so that I can try to resolve those in the sequel, since admittedly I did rush the story at the end a bit.)

- Fixed another graphical bug in the crocodile cutscene

- Fixed getting locked out of the mouse house quest if you leave before completion

- Fixed walking through certain tiles

- Fixed more enemies ambushing you with a battle before the proper screen brightness

- Fixed the graphical loading bug in the item list.

- Fixed Balloon Emotion not displaying above the bug shopkeeper properly in the slums.

- Fixed Jaguar enemy jumping in the wrong directions if you walk on specific tiles

- Fixed instance where if crocardo murdered you with his throw attack, and you reloaded a save, hounderick would joyfully exclaim what useful of an item he found.

- Fixed names of the characters that level up sometimes not appearing in the overworld

- Fixed Rabbique not properly checking whether you have the wanted gun

- Fixed some dialogue texts being slightly cut off

- Fixed Beardford in the train not moving if his copy has already taken over the leader position in the party

- Fixed Door in gang cutscene only appearing after a certain vulture uses it

- Slightly edited a few older battle backgrounds to give them some detail

- Gave a certain wolf in a cutscene slightly more movement to fit with the overreaction displayed by the dialogue

- Added the shop sell-window loading the items in the same way as the item list window to speed up loading times.

- Added "new" npcs + a few new interactions in the slums upon completion of the main story

- Added new enemy in a certain staircase room

- Added item name search in item list via typing that is dependant on your keyboard layout (Or you can use the text input window that already existed for the code input).

- Added chinese IME support for typing if you're playing the game in chinese.
(Emojis from the candidate list will appear as their unicode representation "u/{1FXXX}" since the game doesn't support them, but will still be kept in so the selection is still accurate)
(You may also encounter chinese characters in the list that are apparently so uncommon, rpg maker doesn't know they even exist.)

- Added a "State" nametag for the states removal message in the overworld, together with an icon for each state in the message

- Added daylight version of a map you can revisit when first entering it for story reasons.

- Added new small room in the sewers

- Added new battle backgrounds


I already mentioned this on the Dungeon Driller devlog but I'm gonna add bible verses to these itch.io posts since I'm already doing that on gamejolt:

"Enter through the narrow gate. For wide is the gate and broad is the road that leads to destruction, and many enter through it. But small is the gate and narrow the road that leads to life, and only a few find it." - Matthew 7:13-14 (NIV)

Files

Animalistic Worlds (Fullversion) v.3.6.0 246 MB
3 days ago

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